// Copyright (c) Microsoft Corporation.  All rights reserved.

#include "stdafx.h"
#include "D3D11BlendState.h"

using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;

BlendDescription^ BlendState::GetDescription()
{
    BlendDescription^ desc = gcnew BlendDescription();
    GetInterface<ID3D11BlendState>()->GetDesc(desc->nativeObject.Get());

    return desc;
}

